Post by Ruiha on Jan 4, 2015 7:37:38 GMT -8
(No, I can't help you make your own game)
Just curious though if anyone else was interested in the idea or have attempted it. Please share your stories!
Shaddy and I were the only ones who put our idears out there with his RPG Maker game and my shitty Pokemon game.
Here's my story (though very long and elaborate):
My game was spawned out of the first impression I had of Pokemon Stadium (1999) for the Nintendo 64 when I first saw it in an issue of Nintendo Power magazine about half a year before its release. I was like, "Wow! A 3D Pokemon game is coming out? This is gonna be so awesome I can't wait! " I thought I could like control my monster and it'd be like arena based combat in real-time and it would be all badass and stuff.
..Only to be severely disappointed that it was just the same old turn-based stuff you see in the GameBoy version of it.
About a year or so later, my parents bought me this cheapo CD of "300 games" (which you should all know when you get that many games in a single package for $9.99 USD.. it's quantity over quantity)
But I noticed a lot of games were really shitty looking and very simple.. like one of them you had to control some unanimated waterdrop mascot on a skateboard to avoid unanimated fireballs that randomly shot across the screen--my 9 year old mind had this impression that, I could make something better than that! But I also noticed there was a splash screen at the end of it how it was made in something called Klik and Play (and actually not allowed to be distributed commercially lol).
So I researched it on the dial-up internet using America Online (a former juggernaut of an ISP during the golden age of 56k) and came across its successor. It's not as beginner friendly as RPG Maker I could tell you that much but if you invest the time into learning it, you can make really powerful and original games.
Back then, it was really unheard of to download things over 50MB over the internet on dial-up so I used to travel by bike to my friend's house with a 64MB flash drive (which cost $50 USD back then) just to show them the game I could proudly say that I made myself.
I'd get excited over the little stuff, like when I learned how to make the characters do stuff or how to make the background scroll and when I made my first game and started showing my friends and letting them play it--just the look on their faces when their eyes light up and realize, "Holy shit, you made this?!" I'd get their feedback and work more content into it and make totally different from when I first started on it. It was a collborative effort with their feedback and my tireless hours of work--and in the end, it's the game that we made and want to play.
Making the game itself is like a puzzle game especially when it comes to fixing bugs or making workarounds for things you think you can't do with the engine. And that feeling of overcoming obstacles is so satisfying to me. But also making games is something that I could be free to express the ideas that I have in mind which is why I loves it so~
Just curious though if anyone else was interested in the idea or have attempted it. Please share your stories!
Shaddy and I were the only ones who put our idears out there with his RPG Maker game and my shitty Pokemon game.
Here's my story (though very long and elaborate):
My game was spawned out of the first impression I had of Pokemon Stadium (1999) for the Nintendo 64 when I first saw it in an issue of Nintendo Power magazine about half a year before its release. I was like, "Wow! A 3D Pokemon game is coming out? This is gonna be so awesome I can't wait! " I thought I could like control my monster and it'd be like arena based combat in real-time and it would be all badass and stuff.
..Only to be severely disappointed that it was just the same old turn-based stuff you see in the GameBoy version of it.
About a year or so later, my parents bought me this cheapo CD of "300 games" (which you should all know when you get that many games in a single package for $9.99 USD.. it's quantity over quantity)
But I noticed a lot of games were really shitty looking and very simple.. like one of them you had to control some unanimated waterdrop mascot on a skateboard to avoid unanimated fireballs that randomly shot across the screen--my 9 year old mind had this impression that, I could make something better than that! But I also noticed there was a splash screen at the end of it how it was made in something called Klik and Play (and actually not allowed to be distributed commercially lol).
So I researched it on the dial-up internet using America Online (a former juggernaut of an ISP during the golden age of 56k) and came across its successor. It's not as beginner friendly as RPG Maker I could tell you that much but if you invest the time into learning it, you can make really powerful and original games.
Back then, it was really unheard of to download things over 50MB over the internet on dial-up so I used to travel by bike to my friend's house with a 64MB flash drive (which cost $50 USD back then) just to show them the game I could proudly say that I made myself.
I'd get excited over the little stuff, like when I learned how to make the characters do stuff or how to make the background scroll and when I made my first game and started showing my friends and letting them play it--just the look on their faces when their eyes light up and realize, "Holy shit, you made this?!" I'd get their feedback and work more content into it and make totally different from when I first started on it. It was a collborative effort with their feedback and my tireless hours of work--and in the end, it's the game that we made and want to play.
Making the game itself is like a puzzle game especially when it comes to fixing bugs or making workarounds for things you think you can't do with the engine. And that feeling of overcoming obstacles is so satisfying to me. But also making games is something that I could be free to express the ideas that I have in mind which is why I loves it so~