Relya
•
Ambassador 2nd Class
Posts: 50
Likes: 16
Gender: Male
등급: Grandmaster
재능: Bard
재능: Soul Star
|
Post by Relya on Jan 20, 2016 4:09:52 GMT -8
WIP
Alright, so this is a guide on maging. This is my first guide so dont be too harsh with me. Also, if you have anything to add, feel free to mention it, especially in the Gear section. There might be quite something I missed, since im not that much of a mage myself. I'm trying to keep it simple here and link to the wiki for the more detailed info.
Also if you are like: "Why are you telling me all this? I just wanna be a magical magician, just tell me what to do!" feel free to skip to section 5 where I will show you what I would do if I was trying to get started with mage again.
Index: 1.)Getting started 1.1)For new characters 1.2)For new players 1.3)For advanced characters 2.)Skill rundown 2.1)Offensive Skills 2.1.1)Tier 1 2.1.2)Tier 2 2.1.3)Tier 3 2.1.3)Additional 2.2)Supportive Skills 3.)Passive Skills 3.)Gear 4.)Stats 5.)Roadmap for Lazybones
1.)Getting started
1.1)For new characters
So if you played Mabinogi before and reached a total level of 1000, there is the option to get a Hero character card. I would highly recommend starting out with one of those, choosing the Druid talent. This will let you start off with a lot of basic skills preranked, quite an amount of AP for getting started and most importantly: You will already start off with your advanced magic skills. Furthermore you will start with Shyllien Mana Knuckles as a starter weapon and a Druid's Mark to increase your skill training. One thing to note would be, that you will start off with a total level of 1000 (or 2000 for Elite Hero Cards), which means storyline missions that scale with total level will start off on the hardest difficulty. All in all this is pretty much the best head start you can get with mage and if its an option for you, this will make things A LOT easier.
1.2)For new players
Starting off your first character as a mage is something I personally would not recommend. As mage you are going to be pretty squishy in the beginning, furthermore starting off with just the basic magic is very hard, especially on players without experience in the game. Furthermore wands and staves are not exactly cheap, both in purchase and in maintainance. I would recommend choosing and getting strong in a more beginner friendly talent before you attempt to start as mage. Most notably I would recommend to master warrior first, since it is the easiest talent to master and it will provide you with the means to hold your grounds when enemies are getting too close to you to properly use your mage skills. If you decide to start out as mage anyways, here are some tips for starters:
- Hold on to your Beginner Ice Wand since you can repair it for 1g per point. Unless you are a natural talent for trading, or very zealous, this will be the only wand you will be able to maintain for a while. Make sure to always repair it at Weiss, since the costs there are still 1g, but she has the highest success rate.
- Max out your Bolt Spells quickly. They are your main damage output, each of them gives you quite an amount of Int and they all have unique traits that will help you out.
- Get Meditation and Inspiration skills as soon as you can. Being out of mana is something that will kill you as mage, so these two are your friends to not go overboard on potions.
- Get Fusion Bolt as soon as you can! This is the strongest you can get before you get to the advanced magic. This is where your Ice Bolt really shines, too. A Fire and Ice fusion at 5 charges gives you a ton of damage to drop and a Lightning-Ice fusion will work wonders on crowds.
- If you can afford to, get yourself a fire wand with chain cast upgrade +4. This will allow you to cast 5 charges of Firebolt at once. Spamming around fully charged Firebolts will do a great amount of damage, but keep in mind durability and repair costs. You might want to take this to a low cost repairer and rather get a new one once its max durability is too low.
1.3)For advanced characters
If you already have a character and want to get started with magic and you are attached enough to it to not start off with a Hero Card, here are some tips for you:
- Go get the advanced magic skills. They are what you are here for. Bolt spells will be outclassed by other talents in most cases, so before you get the pages for at least one advanced skill, I dont see much of a reason to start mage.
- While you are probably not going to use them a lot (except maaaaaybe for cc+4 Firebolt or Fusion Bolt), rank your Bolt Spells nevertheless. Each Bolt will give you +52 Int on r1, so dont miss out on that 156 Int.
- Prepare a lot of AP. Mage is the most AP expensive talent as far as I know, so unless you either prepared a lot of AP or a lot of time to get those AP, you wont be having fun with magic.
|
|
|
Relya
•
Ambassador 2nd Class
Posts: 50
Likes: 16
Gender: Male
등급: Grandmaster
재능: Bard
재능: Soul Star
|
Post by Relya on Jan 20, 2016 4:10:06 GMT -8
2.)Skill rundown
In this section I will give a short overview over all skills that belong to the mage talent. For further information, check out the linked wiki pages.
2.1)Offensive Skills
These are what you are using to fight. When ranking skills, these take top priority.
2.1.1)Tier 1
The bolt spells are going to be your starting stone into magic. While you will be using them less and less once you progress further, they give a lot of Int, so even if you could skip this tier, maxing out your them out will be worth your while eventually. Since you can use them without using magic weapons, you can use them if you want to go easy on your equipment or when working with other talents. Note that using an wand of the corresponding element will increase your range.
This bolt has a short channel time, high max damage and arcs to additional enemies up to the number of charges. Works great for spamming at one charge. One thing to note is that additional charges, which are not used for arcing to addional enemies, will be used for knocking back enemies. This, and using it on masses makes using a chaincast wand an option to concider. Also note the up to 30% bonus damage with max charges which is probably only useful using a chaincast +4 wand.
This bolt has a longer channel time, high damage (which is more consistent than that of lightning bolt), a hard knockback and additional charges will increase the damage on the target. The longer channel time and the knockback make it less usable for spamming at one charge than lightning bolt, but if you have the time to channel it in advance, this will do great to initiate a fight. If used with a chaincast +4 wand, this makes a great spamming tool, since a 5 charge Firebolt can do a substential amount of damage.
Short channel time, low but consistent damage, charges can be stored and fired individually, slows the target on hit and returns a small amount of mana. Use it to slow enemies. Spam it for the mana. Note that higher charges consume less mana, so if you want to stay mana efficient, charge it to 5 charges, fire one, charge back up, repeat.
2.1.2)Tier 2
These spells will require you to collect pages to unlock them, so they might take quite some effort to collect. They will block your movement (if not used with spellwalk). Also note that channel time of these will decrease with Int, so they will not only become stronger, but more usable, too.
Thunder marks enemies with a small lightning and after a while will hit the marked enemies with one hit of thunder per charge. The marking lightning will arc similar to lightning bolt. The amount of targets at 1 charge depends on your rank and each addional charge adds 2 targets. Marked enemies will be stunned unless they defended the hit to avoid the hitstun. The Thunder will hit in any case, though. Mana costs on the first charge are somewhat high and decrease with additional charges. This will be your main skill to deal damage as mage. It has a fairly high damage output and an acceptable channel time which makes it somewhat spammable, concidering its stun. Just watch out for your mana, because spamming it at 1 charge might deplete your mana fairly quick. Also this is probably the easiest of the Tier 2 spells to get, so this will most likely be your first foot into the realm of advanced magics.
Fireball attacks a big area for a huge amount of damage. It has a fairly long channel time since it needs all 5 charges to be casted at all. After firing, it will take a little for the projectile to hit the ground. You will have to either prepare the charges before you initiate the fight, or use it with Snap Cast.
Ice Spear will hit enemies along its path to its target, freezing all hit targets. After a while the ice shatters and deals damage to the affected enemies. Targets killed by the shatter damage will cause adjacent enemies to be hit with the same freeze effect as the first, causing a chain reaction. The hits in the chain decrease in damage each time. Frozen enemies can still be attacked, but will recieve only half the damage. Additional charges will increase damage and splash range. (Please correct me on this if im wrong) The damage is the lowest among the advanced skills. The mana cost for one charge is lower than that of the initial one of Thunder. The channel time is really short. This skill is highly spammable and will allow you to lock down enemies easily. However, its damage is lower, so thunder might be a better alternative. Keep in mind that frozen enemies will recieve halfed damage, so concider that when playing in a team.
2.1.3)Tier 3
These skills require other skills of their element to unlock.
This skill can be charged and aimed by holding down the hotkey for the skill. It will fire a beam in a straight line, damaging and knocking back all targets in its area. It can deal an insane amount of damage in an instant, which makes this skill incredibly useful. This is one of the few magic skills that have a cooldown. The cooldown starts of at 40 seconds and decreases with rank down to 15 seconds. The damage scales greatly with your magic damage stat, so dealing a lot of damage with this will depend more on your stats than on the actual skill level.
I would recommend going to get it immediatelly after getting Thunder
After a fairly long channel time, this will call down a meteor, which deals physical damage on impact and some ranged damage over time in the area, afterwards. The damage on this is insane, but it will enter a 15min cooldown after firing. Really strong upon engaging in combat, but you want to save that for enemies that are worth it. This is one of the skills you shouldnt bother ranking until later. The master title of this is especially notable though, since +50 Magic Attack does a lot.
2.1.3)Additional
2.2)Supportive Skills
2.3)Passive Skills
Most of these skills will only affect your damage, so while they are certainly useful for maxing out your damage output, they are not top priority. Magic Weapon Mastery does affect your charging speed though and Magic Mastery increases your mana pool greatly, so those two are worth looking out for.
Magic Mastery
Passively increases Mana, Intelligence, Magic Balance, and Blaze's Damage. Mostly interesting for the 150 maxMP you can get out of this.
Fire Mastery
Passively increases the damage and decreases the cost of Fire Magic. Note that this does not include Meteor Strike since it is technically not a fire spell. Low priority, rank it to maximise your damage if you tend to use Fire Magic.
Ice Mastery
Passively increases the damage and decreases the cost of Ice Magic. Same thing as Fire Mastery, low priority.
Lightning Mastery
Passively increases the damage and decreases the cost of Lightning Magic. Maybe little bit higher priority than the other Masteries, since it applies to Lightning Rod and Thunder and those are great damage tools. Still low priority.
Bolt Mastery
Passively increase the damage of your Bolt Spells. Probably the lowest priority of all the Masteries. Unless you see yourself using a lot of Bolt Spells or Fusion Bolt, this might aswell stay low, unless you want it for the 21 maxMP or completion.
Fusion Bolt
Allows you to fuse two kinds of Bolt Spells to form a fused Bolt, having properties of both of the used Bolts. Lightning Bolt retains the arcing property. Fire Bolt retains the stacking damage. Ice Bolt retains the firing of individual charges. Note that this does not work properly with chain cast. Also note that this will need a wand or a staff, even if the bolts themselves dont.
Now this is where the Bolt Spells start getting useful for damage purposes again. Especially Fire+Ice at 5 Charges can wreck a lot of havoc, but also different combinations might prove useful in various situations. Since you can get this relatively easyly, this will probably your damage tool before getting to the advanced magic. Even after you get your advanced magic, you can use this effectively if you invest in training the skills around this and maybe get related reforges, so make this an option to concider when figuring out your playstyle.
Magic Weapon Mastery
Increases the damage of Bolt Spells when using a Magic Weapon(!) greatly. Decreases channel time on the Tier 2 Spells.
This Mastery might be the most useful of them all. The channel time will definetelly help you get your skills charged and the Bolt Spell bonus of up to 150% extra damage speaks for itself.
(Study: Potion Lore)
While it technically contributes to mage talent exp and requires the mage talent to unlock, this is not really that relevant to mage, except that it enables you to chug more mana pots, so I wont be covering this.
|
|
|
Relya
•
Ambassador 2nd Class
Posts: 50
Likes: 16
Gender: Male
등급: Grandmaster
재능: Bard
재능: Soul Star
|
Post by Relya on Jan 20, 2016 4:10:44 GMT -8
|
|
|
Relya
•
Ambassador 2nd Class
Posts: 50
Likes: 16
Gender: Male
등급: Grandmaster
재능: Bard
재능: Soul Star
|
Post by Relya on Jan 20, 2016 4:11:15 GMT -8
4.)Stats
Obviously since we are trying to be magical, the most significant stat would be Magic Attack, and with this Int. Intelligence increases your Magic Attack (among other stats) at the rate of 1 MA per 5 Int So while we cant directly affect our Magic Attack without taking Gear and Titles into account, there is plenty of Int to gain through Talents and Skills. You can find a complete list of what Skills and Talents will increase your Int over here.
|
|
|
Relya
•
Ambassador 2nd Class
Posts: 50
Likes: 16
Gender: Male
등급: Grandmaster
재능: Bard
재능: Soul Star
|
Post by Relya on Jan 20, 2016 4:11:38 GMT -8
5.)Roadmap for LazybonesSo you just want someone to tell you what to do? That is fine and I got you covered, too. Here is an overview over how I would start off to become the mightiest mage alive:
- Get some warrior skills. Heavy Armor Mastery, Shield Mastery, Windmill on r1, Counter and Defense somewhere decent, at least this much time I would spend in being a somewhat healthy mage.
- Get the basic magics. The Bolt Spells, Magic Mastery, Elemental Masteries, Magic Weapon Mastery, Meditation, Inspiration, Snap Cast. Screw Bolt Mastery and Fusion Bolt, we are trying to be lazy here.
- Look around for a staff. Ideally one which doesnt force you to charge it with an element before you can use advanced magic. Check the market from time to time. You are probably going to look for a cheap Hermit's Staff, stats don't matter too much at the moment, you're still in training, so no need to squeeze every last bit out of your equipment yet.
- Get Thunder. With what you got in warrior so far you should be able to go everywhere you need to to get the pages. If you are not too lazy for that, you can get some ranks in Magic Mastery, Lightning Bolt, Lightning Mastery, Magic Weapon Mastery, Snap Cast and Inspiration while you're at it. As long as you have the AP, ranking those will help you in the long run.
- Get Thunder to r1. Yes, this is the first spell you will actually work with as mage, so you want it maxed. You dont have to have it on r1 before continuing though, so rank it while working on the following steps.
- Get Natural Shield and Lightning Shield. Natural Shield you get from attacking shielded hobgoblins while rafting with magic, Lightning shield you get by exploring around Cor for a Blue Crystal Orb and giving it to Kousai. While you're at it, you might as well get Fire Shield and Ice Shield, too.
- Get Lightning Rod. This is the part where you can feel super dooper awesome because Lightning Rod is pretty darn strong. Except it isnt yet because your Int is probably still too low.
- Now you have the skills to do things with your mage. No need to rush anymore. Take your time to work on the skills I mentioned in step 4 now to get stronger, or continue to get more skills.
- Get Shockwave. You might have to train the shields a little to get your cleric high enough to get this, but this skill is awesome in tight situations, you will not regret having this.
- Complete your skillset. Doesnt really matter what you work on next, get Fireball, Ice Spear, Spellwalk, Meteor, Hailstorm. Play around with them, decide for yourself what suits your playstyle the most, rank your favorite skills and according masteries.
- Become a Grandmaster Mage. You want that extra Int. Because Int means more damage.
- Get moar Int. Sort this table descending by Points per AP, work your way from top to the bottom.
- Get Gear. Time for an upgrade! Find a good staff with awesome rolls, throw enchants on it, Artisan Upgrade that thing until it has maxrolls, throw reforges on there until it has matches your favorite skills, throw reforges on your pants, on your socks, your hat, your gloves, everywhere, make everything sparkle in the color of your favorite skills, get every bit of Int you can get. Throw blue upgrades on the staff because blue is magical. Try for step 6, destroy your staff in the process and start from scratch.
All these fun things that will cost you your entire fortune or more but make your pants the most magical of all. Do them until you can beat everyone with one spell in a 0% PVP. If you cant do that your pants are still not magical enough.
|
|
|
Relya
•
Ambassador 2nd Class
Posts: 50
Likes: 16
Gender: Male
등급: Grandmaster
재능: Bard
재능: Soul Star
|
Post by Relya on Jan 20, 2016 4:12:36 GMT -8
This is it for today(20th Jan 2016), I'll continue working on this later!
|
|
|
Dragonfire14
•
Member
Posts: 37
Likes: 3
Gender: Male
Lv: 5530
Race: Dragon
등급: Grandmaster
재능: Mage
재능: Druid
|
Post by Dragonfire14 on Feb 8, 2016 19:20:54 GMT -8
A very organized, and fully detailed review. I approve of this guide. Also, I think Mage is the best class in the game.
|
|
|
Bella195
•
Member (Ret.)
Member
Posts: 98
Likes: 6
Gender: Female
Lv: 1
Race: Elf
등급: Advanced
재능: Archer
|
Post by Bella195 on Feb 8, 2016 19:52:42 GMT -8
Mage sounds expensive ;-; looks like I'll have to abandon it
|
|
|